sábado, 18 de abril de 2009
viernes, 27 de marzo de 2009
Nevermind: A Tribute To Nirvana
Nirvana was a great band. That is hard to argue. However, after the as sadly as famous death of Kurt Cobain -he commmitted suicide in 1994- all the Nirvana fans were like orphans... Musically speaking, of course. But that was not the end of Nirvana.
A lot of young fans who were good at playing music created some tribute bands, some of them very famous. We can find Nearvana, a word-joke band from Los Angeles, California, or Nevermind, from Chicago, both in the United States. They basically perform Nirvana songs live in concerts and pubs, although they don't release any original disc. They are completely devoted to their rock idols.
The tribute band I'm going to talk about is Nearvana. To compare both the original band and the tribute band, you have two videos of the bands:
As you can see, the clothing style and appearance of both bands is so similar, and the music imitation done by the tribute band is nearly perfect. Their nationality is also from the U.S. (although the original band was born in Seattle, and the tribute band is from Los Angeles).
We can find some curiosities as the fact that the singer isn't left-handed (as Kurt Cobain used to be) but right-handed. And because of that, his guitar can't be exactly as Kurt's... But it really doesn't matter for most people who hear them, doesn't it?
May the grunge never die!
A lot of young fans who were good at playing music created some tribute bands, some of them very famous. We can find Nearvana, a word-joke band from Los Angeles, California, or Nevermind, from Chicago, both in the United States. They basically perform Nirvana songs live in concerts and pubs, although they don't release any original disc. They are completely devoted to their rock idols.
The tribute band I'm going to talk about is Nearvana. To compare both the original band and the tribute band, you have two videos of the bands:
As you can see, the clothing style and appearance of both bands is so similar, and the music imitation done by the tribute band is nearly perfect. Their nationality is also from the U.S. (although the original band was born in Seattle, and the tribute band is from Los Angeles).
We can find some curiosities as the fact that the singer isn't left-handed (as Kurt Cobain used to be) but right-handed. And because of that, his guitar can't be exactly as Kurt's... But it really doesn't matter for most people who hear them, doesn't it?
May the grunge never die!
Etiquetas:
grunge,
Kurt Cobain,
nearvana,
nirvana,
tribute
martes, 17 de marzo de 2009
The revolution of music games?
Rock Band may seem like a Guitar Hero clone with more instruments involved, but once you play the actual game, you'll see that it's so much more. More than any other rhythm game that has come before it, Rock Band gets you the closest to feeling like a true rock star.
Play together in your living room or across the world! The game allows players to met online with people from all over the world, whether they live in Manhattan or Reykjavic. Lots of famous artists have signed with Harmonix -the game's developer- allowing them to have a huge list of 67 awsome tracks from artists like Bon Jovi, Metallica or The Who. Moreover, if the new instruments are not enough for you... You can download new tracks every week, 1.5 euros each one.
In the gameplay aspect, I have to say that the controllers, although they're not as tough as a real instrument, they accomplish perfectly their function. For the Guitar Hero players, the guitar-controller is nothing new, and for SingStar players, the USB microphone is nothing new either. On the other hand, the inclusion of a drumming set gives some freshness to the well-known game system. The actual revolution of Rock Band is the conjunction of all three elements -guitar, drums and microphone- in the same interface.
The aspect i want to remark is the great job done by Harmonix with the drumming set. Its learning progress curve is fantastic, allowing new players to quickly take control of the instrument and giving the experienced drummers a great challenge and improving their rhythmical skills.
For all this, i give Rock Band the score it deserves: it is a game I recommend to everyone who likes music and having fun with his/her friends. A chance you shouldn't miss!
Headcrab Score: 9.5
Play together in your living room or across the world! The game allows players to met online with people from all over the world, whether they live in Manhattan or Reykjavic. Lots of famous artists have signed with Harmonix -the game's developer- allowing them to have a huge list of 67 awsome tracks from artists like Bon Jovi, Metallica or The Who. Moreover, if the new instruments are not enough for you... You can download new tracks every week, 1.5 euros each one.
In the gameplay aspect, I have to say that the controllers, although they're not as tough as a real instrument, they accomplish perfectly their function. For the Guitar Hero players, the guitar-controller is nothing new, and for SingStar players, the USB microphone is nothing new either. On the other hand, the inclusion of a drumming set gives some freshness to the well-known game system. The actual revolution of Rock Band is the conjunction of all three elements -guitar, drums and microphone- in the same interface.
The aspect i want to remark is the great job done by Harmonix with the drumming set. Its learning progress curve is fantastic, allowing new players to quickly take control of the instrument and giving the experienced drummers a great challenge and improving their rhythmical skills.
For all this, i give Rock Band the score it deserves: it is a game I recommend to everyone who likes music and having fun with his/her friends. A chance you shouldn't miss!
Headcrab Score: 9.5
domingo, 14 de diciembre de 2008
Call Of Duty 5: World at War
The acclaimed war saga back to its origins
Many people wondered, seeing that the Call of Duty saga was going to return to the World War II conflict, if Activision would lose the format as risky as successful of "Modern Warfare". the previous chapter of the saga. The alternation of two design studios (Treyarch and Infinity Ward) allows Activision to launch a chapter of its "star franchise" once a year.
The problem, of course, is that both studies are not the same: Just as Infinity Ward developed the brilliant "Call of Duty" and "Call of Duty 2", Treyarch was responsible for "Call of Duty 3" and "Call of Duty : Big Red One": both less punctuated by the critics.
But, after completing the co-op campaign of the game in less than 4 hours, I realised that my doubts were out of place: World at War is as good as all the Call of Duty chapters.
The game's campaign splits time between two different fronts. For half the game, you'll play as an American Marine taking on Japanese forces as you push from their forward island bases all the way back to Okinawa. The other half puts you in Russian boots as you strike back against the Germans, pushing them out of the motherland and sieging Berlin. You know, just like the real thing! Like the previous game, the campaign jumps back and forth between the two perspectives. So you'll play a level or two as one guy, swap to the other for a bit, then swap back. This keeps up over the course of the game's 13 missions.
The competitive multiplayer probably has the best chance of roping you in for hours and hours. This portion of the game feels like a really well-made mod for Call of Duty 4 that replaces all of the modern stuff with World War II stuff. Most of the things from COD4 are represented in some way. Instead of calling in radar when you get a three-kill streak, you can call in a recon plane... which has the exact same effect of showing dots on your map that represent enemy locations. Since helicopters and World War II don't mix, they've been replaced by dogs. Calling in the dogs on your foes is pretty funny and useful in multiple ways. While wily players can stick the dogs with a knife or gun them down before getting ripped apart, you can still follow your dogs to find the enemy. It's a clever addition.
In conclusion, Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing.
Headcrab Score: 8.5
The problem, of course, is that both studies are not the same: Just as Infinity Ward developed the brilliant "Call of Duty" and "Call of Duty 2", Treyarch was responsible for "Call of Duty 3" and "Call of Duty : Big Red One": both less punctuated by the critics.
But, after completing the co-op campaign of the game in less than 4 hours, I realised that my doubts were out of place: World at War is as good as all the Call of Duty chapters.
War on the Pacific
The game's campaign splits time between two different fronts. For half the game, you'll play as an American Marine taking on Japanese forces as you push from their forward island bases all the way back to Okinawa. The other half puts you in Russian boots as you strike back against the Germans, pushing them out of the motherland and sieging Berlin. You know, just like the real thing! Like the previous game, the campaign jumps back and forth between the two perspectives. So you'll play a level or two as one guy, swap to the other for a bit, then swap back. This keeps up over the course of the game's 13 missions.
The competitive multiplayer probably has the best chance of roping you in for hours and hours. This portion of the game feels like a really well-made mod for Call of Duty 4 that replaces all of the modern stuff with World War II stuff. Most of the things from COD4 are represented in some way. Instead of calling in radar when you get a three-kill streak, you can call in a recon plane... which has the exact same effect of showing dots on your map that represent enemy locations. Since helicopters and World War II don't mix, they've been replaced by dogs. Calling in the dogs on your foes is pretty funny and useful in multiple ways. While wily players can stick the dogs with a knife or gun them down before getting ripped apart, you can still follow your dogs to find the enemy. It's a clever addition.
In conclusion, Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing.
Headcrab Score: 8.5
viernes, 12 de diciembre de 2008
Sex, Lies and Videogames
From now on, I want you to notice that this blog will have as its main themes the videogames, films, books and comics. Here, I will analyze all the games/films/books/comics I've tested/watched/readed and I will write here my reviews.
Remember that you can post comments evaluating the reviews, and also giving me your opinion about the things I write about ;-)
See you on The Matrix
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I would like to start by naming the video that has inspired me to create this blog, "The Idiots of Garry's mod 2"
The Garry's mod is a mod of the famous video game "Half-Life 2" in which we can amend with an almost total freedom of action the content of the game (and many others created with the same graphic engine) and control it the way we want.
The Garry's mod is a mod of the famous video game "Half-Life 2" in which we can amend with an almost total freedom of action the content of the game (and many others created with the same graphic engine) and control it the way we want.
Using this mod, a huge group of fans created this series of comic videos related to the original video game and some others like "Team Fortress 2" or "Portal". I strongly recommend you to view these videos if you are funny and you enjoy video games, particularly if you know "Half-Life" or its sequel.
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