domingo, 14 de diciembre de 2008

Call Of Duty 5: World at War

The acclaimed war saga back to its origins
Many people wondered, seeing that the Call of Duty saga was going to return to the World War II conflict, if Activision would lose the format as risky as successful of "Modern Warfare". the previous chapter of the saga. The alternation of two design studios (Treyarch and Infinity Ward) allows Activision to launch a chapter of its "star franchise" once a year.

The problem, of course, is that both studies are not the same: Just as Infinity Ward developed the brilliant "Call of Duty" and "Call of Duty 2", Treyarch was responsible for "Call of Duty 3" and "Call of Duty : Big Red One": both less punctuated by the critics.

But, after completing the co-op campaign of the game in less than 4 hours, I realised that my doubts were out of place: World at War is as good as all the Call of Duty chapters.

War on the Pacific

The game's campaign splits time between two different fronts. For half the game, you'll play as an American Marine taking on Japanese forces as you push from their forward island bases all the way back to Okinawa. The other half puts you in Russian boots as you strike back against the Germans, pushing them out of the motherland and sieging Berlin. You know, just like the real thing! Like the previous game, the campaign jumps back and forth between the two perspectives. So you'll play a level or two as one guy, swap to the other for a bit, then swap back. This keeps up over the course of the game's 13 missions.



The competitive multiplayer probably has the best chance of roping you in for hours and hours. This portion of the game feels like a really well-made mod for Call of Duty 4 that replaces all of the modern stuff with World War II stuff. Most of the things from COD4 are represented in some way. Instead of calling in radar when you get a three-kill streak, you can call in a recon plane... which has the exact same effect of showing dots on your map that represent enemy locations. Since helicopters and World War II don't mix, they've been replaced by dogs. Calling in the dogs on your foes is pretty funny and useful in multiple ways. While wily players can stick the dogs with a knife or gun them down before getting ripped apart, you can still follow your dogs to find the enemy. It's a clever addition.

In conclusion, Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing.

Headcrab Score: 8.5

No hay comentarios: